Really fun! Loved this game. Very cute. Glad for the pause screen showing you the scores. I can imagine a game with more levels like this, maybe like the tribe's journey. I like the art style, it feels nostalgic. Great job in the jam and a fun demonstration! :D
Might be easier to read with the meters closer to the bottom of the screen, above the stave, maybe going from the left to right instead of being in the top left going vertically. Maybe with some different audio cues for each stat when it's low to help with sensory input. Maybe even labelling numbers on the dots in the score (unless you think that'd be too easy).
Hey Kai! Thanks a lot for giving the game a try and constructive feedback :)
Your meters feedback is super useful. Reading it I thought: damn, why we didn't think of it ourselves hahah! Guess it definitely has something to do with how focused you get on actually finishing the game for the jam so such little neat details escape your attention.
Also I like your audio cues idea, this will allow to keep players' attention on the stave while communicating to them that they are entering danger zone of losing the game and need to catch up with a stat. And the numbers on the dots make a lot of sense as well, will definitely make it easier to perform new melodies and I don't think it will trivialize the game challenge.
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Really fun! Loved this game. Very cute. Glad for the pause screen showing you the scores. I can imagine a game with more levels like this, maybe like the tribe's journey. I like the art style, it feels nostalgic. Great job in the jam and a fun demonstration! :D
Might be easier to read with the meters closer to the bottom of the screen, above the stave, maybe going from the left to right instead of being in the top left going vertically. Maybe with some different audio cues for each stat when it's low to help with sensory input. Maybe even labelling numbers on the dots in the score (unless you think that'd be too easy).
Hey Kai! Thanks a lot for giving the game a try and constructive feedback :)
Your meters feedback is super useful. Reading it I thought: damn, why we didn't think of it ourselves hahah! Guess it definitely has something to do with how focused you get on actually finishing the game for the jam so such little neat details escape your attention.
Also I like your audio cues idea, this will allow to keep players' attention on the stave while communicating to them that they are entering danger zone of losing the game and need to catch up with a stat. And the numbers on the dots make a lot of sense as well, will definitely make it easier to perform new melodies and I don't think it will trivialize the game challenge.
Would love to play but I use linux :(
damn
I was curious of finding a nice way to play the game on steamdeck. If I get to it I will definitely upload the linux build tested on my deck!